Alex is a senior C++ programmer and consultant helping, mainly UE4 teams, with advanced programming tasks or even project planning.
With services like codebase optimizations, rewriting Blueprints to C++, programming of production boosting tools, and editor plugins, 3rd party product integrations, setting-up processes and workflows and more is a good fit for every project in every stage and every condition.
Software engineer ( C++ ) @ Happy Finish / Microsoft
Period: Apr 2021 - July 2021, Contract (b2b)
Projects: Microsoft Mesh for Unreal Engine 4
Relevant links: Microsoft Mesh, Happy Finish MS Partnership
Microsoft Mesh enables presence and shared experiences from anywhere – on any device – through mixed reality applications.
Software engineer ( C++ ) @ Dark Slope Studios
Period: Dec 2020 - *, Contract (b2b)
Projects: Various XR applications
Relevant links: Dark Slope Studios
VIRTUAL PRODUCTION FOR VIRTUAL WORLDS
Dark Slope is a Virtual Production focused studio. From video games to Virtual Reality; from linear television production to augmented reality experiences, our team is focused on innovative solutions to complicated problems and exciting new forms of entertainment.
Software engineer ( C++ ) @ Geodesic Games / Epic Games
Period: Sep 2020 - Nov 2020, Contract (b2b)
Projects: nDisplay (Epic Games), Previz(Geodesic Games)
Relevant links: nDisplay, Geodesic Games, Epic Games
Geodesic Games - We develop integration tools (plugins) for integrating new technologies and gaming platforms into popular game engines like Unity, Unreal Engine, and Lumberyard (CryEngine). Our goal is to help companies and developers create amazing physical experiences that push gaming and digital interaction to the next level.
Software engineer ( C++ ) @ Chaos Group
Period: Jun 2019 - Jun 2020, Contract (b2b)
Project: Corona Renderer,
Relevant links: Corona Renderer, Chaos group, ARCHICAD
Corona Renderer is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application.
In this period I worked mainly on the implementation of Corona Renderer into BIM software - ARCHICAD. The main goal was to bring the plugin from the early alpha stage to a commercial release. It was necessary to closely communicate with the ARCHICAD community to get feedback on existing features and implement the new features coming simultaneously from the constantly evolving Corona Renderer core and the community of architects and archviz studios.
The development of the plugin was canceled during the COVID-19 pandemic.
CTO @ WeMakeGames
Period:: Aug.2017 - Mar.2019, Contract (b2b),
Product: Castle Heroes, Mobile game ( iOS, Android ),
Relevant links: WeMakeGames
Software engineer ( C++, Unreal Engine ) @ Mr.Fox and friends
Period: Sep 2018 - Present
Project: Fix This! - Ultimate project management plugin for UE4
Relevant links:: FixThis! UE4 plugin
Unleash the power of the project management tools like Trello, Assembla, Jira in Unreal Engine! Create tickets from the plugin editor window, from comments in your blueprints, or visual todos created right in the level. Make new comments, complete tasks, assign members, labels, and due dates right in the Unreal editor.
Software engineer ( C# Unity ) @ EA Chillingo / AboutFun
Period: May 2015 - Dec 2015, Contract (b2b)
Project: WarFriends, Mobile game (iOS, Android)
Relevant links: WarFriends
Multiplayer Mobile Game ( iOS )
Software engineer ( C++, Unreal Engine ) @ Cellense/Exponea
Period: Sep 2018 - Dec 2018, Contrct (b2b)
Project: Exponea analytics SDK for UE4
Relevant links: Cellense SDK, Cellense / Exponea
Unreal Engine plugin integrating Cellense / Exponea analytics SDK into C++ or Blueprints projects
Founder, CEO, Software engineer ( C++, Unreal Engine ) @ Mr.Fox and friends
Period: Jan 2017 - Feb 2018
Project: AmblyoVR
Relevant links: N/A
AmblyoVR is a product ( VR therapy: PC Oculus, HTC Vive, Android ) designed for treating amblyopia, strabismus, and vergence disorder. The project was stopped due to copyright issues in the U.S.
Senior Unity / Unreal / Games / XR developer @ Inloopx by AVAST
Period: Dec 2015 - Jul 2017, Contract (b2b)
Projects: Skoda Auto Mercedes Daimler, Sygic, Nestle, Slovak Telekom, Samsung, OPEC and more…
Relevant links: www.inloopx.com
Software engineer ( C++, Unreal Engine ) @ Electrolux
Period: Dec 2017 - Feb 2018, Contract (b2b)
Project: Interactive VR presentation
Relevant links: N/A
Bring life and interactivity to a VR project - Kitchen
Software engineer ( C++, Unreal Engine ) @ AEG
Period: Dec 2017 - Feb 2018, Contract (b2b)
Project: Interactive VR presentation
Relevant links: N/A
Bring life and interactivity to a VR project - House.
Software engineer ( C++, Unreal Engine ) @ Mr.Fox and friends
Period: Jan 2018
Project: Whats My Public IP
Relevant links: https://github.com/alexhajdu/WhatsMyPublicIP-ue4-plugin
Unreal Engine plugin helping programmers to obtain the public IP address.
University of Transport and Communications, Faculty of Applied Mathematics and Informatics
Mobile : +421 911 585 511 ( WhatsApp )
Email : alexhajdu@gmail.com
Twitter: https://www.twitter.com/alexhajdu
Github: https://github.com/alexhajdu
Meetup: https://www.meetup.com/Unreal-User-Group-Slovakia/
LinkedIn: alex-hajdu
License: Icons made by Smashicons from www.flaticon.com