CV and Portfolio - Alex Hajdu

Skills Picture

About me

Hi, I'm Alex Hajdu — a software engineer specializing in Unreal Engine, C++, and developer tools.

I focus on advanced development and technical planning, including software architecture design, performance optimization, converting Blueprints to C++, and creating productivity tools, editor plugins, and third-party integrations.

While I understand gameplay programming and enjoy collaborating with design teams, my main focus is on C++ development and the core systems and business logic that power games and applications under the hood. I’m also passionate about R&D work and tackling the kinds of technical challenges that others often avoid.

My current work centers on mobile games and VR development, helping teams build high-performance, scalable, and maintainable projects.

I'm passionate about creating tools and systems that make developers more productive and projects more efficient. I'm easy to work with, professional, and always bring a friendly, collaborative approach to every project.

> CV in PDf download: alexhajdu-cv-ats.pdf

Mobile : +421 911 585 511 ( WhatsApp )
Email : alexhajdu@gmail.com
Github: https://github.com/alexhajdu
Meetup: https://www.meetup.com/Unreal-User-Group-Slovakia/
LinkedIn: alex-hajdu

Education

University of Transport and Communications, Faculty of Applied Mathematics and Informatics

Hard Skills
  • Game Engines: Unreal Engine, UDK, Unity
  • Game Development:: Deep knowledge of game creation process, Gameplay Programming, Plugins Programming, UMG, Slate, Lighting, Particles, Postprocessing, Sequencer, Networking, Level Design, AR/VR
  • Programming Languages: C++, C#, Objective C
  • C++ Frameworks: Qt, Dear ImGui
  • Scripting Languages: Blueprint, PHP, Actionscript, Lua, Python
  • Other Languages: UML, SQL, HTML, XML, JSON
  • Computer Science: Design Patterns, Data structures, Maths
  • Unit tests: Google tests, Unreal Engine testing suite
  • Performance and profiling: CPU, GPU, Packaging, Asset Manager
  • Source Control: Git, SVN, Perforce
  • Project Management: Agile, Jira, Asana, Assembla, Wrike
  • Middleware: FMOD, Postman
  • IDE: Visual Studio, Xcode, CLion, Qt, Rider, Cursor
  • Office Suites: MS Office, Google Docs
  • OS: Windows, macOS, Linux
  • I know how to quit vim!
Soft Skills
  • English ( intermediate ), German ( beginner ), Slovak, Czech
  • Always & fast learner
  • Team player
  • Communicative
  • Positive
  • Problem solver
  • Flexible & Organized
  • Minimalist
Hobbies
  • Programming
  • Reading books
  • Fixed gear bikes
  • Motorbikes, camping
  • Self-development
  • Mindfulness and meditation
Unreal Engine User Group
  • Founder and organizer of #unrealUGSK
  • With regular meetups, I'm running one of the most active Unreal engine user groups in Central Europe
  • Our Discord server is counting 100+ users
Recent Project

Senior C++ Unreal Engine Developer @ PortalOne

Period: Sep 2022 - Nov 2025, Contract (b2b)
Projects: PortalOne Arcade
Relevant links: PortalOne Web, Reference letter from the leader of the project

PortalOne is the world's first hybrid games platform. Hybrid games are a new category of entertainment that seamlessly mixes games with live shows that are embedded directly inside the games.

  • Responsibilities on the project:
    • Implemented C++ systems and Blueprint modules for a hybrid games platform.
    • Modified Unreal Engine source to support project-specific requirements.
    • Built editor plugins and internal tools to accelerate developer workflows.
    • Created an in-app purchases plugin enabling monetization on iOS and Android.
    • Defined software architecture across modules; performed code reviews.
    • Drove performance optimization across CPU and GPU hot paths.
    • Integrated services and tooling including PlayFab, gRPC, and Azure.
    • Established and maintained automated testing with the Gauntlet Automation Framework.
    • Provided non-technical support, QA collaboration, and art pipeline assistance.
  • Used technologies
    • C++
    • PlayFab
    • Unreal Engine test suite - Gauntlet Automation Framework
    • git
    • gRPC
    • Jira
    • Azure
Past Projects

Software engineer ( C++ ) @ Happy Finish / Microsoft

Period: Apr 2021 - July 2021, Contract (b2b)
Projects: Microsoft Mesh for Unreal Engine 4
Relevant links: Microsoft Mesh, Happy Finish MS Partnership

Microsoft Mesh enables presence and shared experiences from anywhere – on any device – through mixed reality applications.

  • Responsibilities on the project:
    • Developed Service Manager UX as an Unreal Engine editor tool (UE4) in C++.
    • Built runtime Platform UX using UX Tools and integrated with Microsoft Mesh.
    • Implemented communication layer between editor tooling, runtime, and Mesh services.
    • Collaborated closely with Microsoft engineers; conducted code reviews.
  • Used technologies
    • C++
    • Hololens 2
    • Unreal Engine 4
    • PowerShell
    • git

microsoft

Software engineer ( C++ ) @ Dark Slope Studios

Period: Dec 2020 - *, Contract (b2b)
Projects: Various XR applications
Relevant links: Dark Slope Studios

VIRTUAL PRODUCTION FOR VIRTUAL WORLDS
Dark Slope is a Virtual Production focused studio. From video games to Virtual Reality; from linear television production to augmented reality experiences, our team is focused on innovative solutions to complicated problems and exciting new forms of entertainment.

  • Responsibilities on the project:
    • Delivered C++ features for XR applications with focus on systems reliability.
    • Researched and implemented runtime full-body pose recording in VR.
    • Leveraged Gauntlet Automation Framework and PowerShell to support automated workflows.
  • Used technologies
    • C++
    • PowerShell
    • Unreal Engine test suite - Gauntlet Automation Framework
    • git, perforce

Software engineer ( C++ ) @ Geodesic Games / Epic Games

Period: Sep 2020 - Nov 2020, Contract (b2b)
Projects: nDisplay (Epic Games), Previz(Geodesic Games)
Relevant links: nDisplay, Geodesic Games, Epic Games

Geodesic Games - We develop integration tools (plugins) for integrating new technologies and gaming platforms into popular game engines like Unity, Unreal Engine, and Lumberyard (CryEngine). Our goal is to help companies and developers create amazing physical experiences that push gaming and digital interaction to the next level.

  • Responsibilities on the project:
    • Contributed C++ features and consultancy for nDisplay and Previz projects.
    • Integrated libMVRgdt into existing codebases and supported test coverage.
  • Used technologies
    • C++
    • PowerShell
    • Google tests
    • Unreal Engine test suite
    • git, perforce

geodesic

Software engineer ( C++ ) @ Chaos Group

Period: Jun 2019 - Jun 2020, Contract (b2b)
Project: Corona Renderer,
Relevant links: Corona Renderer, Chaos group, ARCHICAD

Corona Renderer is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application.

In this period I worked mainly on the implementation of Corona Renderer into BIM software - ARCHICAD. The main goal was to bring the plugin from the early alpha stage to a commercial release. It was necessary to closely communicate with the ARCHICAD community to get feedback on existing features and implement the new features coming simultaneously from the constantly evolving Corona Renderer core and the community of architects and archviz studios.
The development of the plugin was canceled during the COVID-19 pandemic.

  • Responsibilities on the project:
    • Implemented Corona Renderer integration for ARCHICAD, advancing toward commercial readiness.
    • Integrated features from renderer core; delivered daily builds and conducted code reviews.
    • Collaborated with the ARCHICAD community and provided plugin support.
  • Used technologies
    • C++
    • Python
    • Lua
    • Premake, CMake
    • PowerShell
    • Google tests
    • git

CTO @ WeMakeGames

Period:: Aug.2017 - Mar.2019, Contract (b2b),
Product: Castle Heroes, Mobile game ( iOS, Android ),
Relevant links: WeMakeGames

  • Responsibilities on the project:
    • Led team for Castle Heroes (iOS/Android); owned architecture, gameplay, networking, and optimization.
    • Managed planning, reviews, mentoring, and project delivery.
  • Used technologies
    • Unreal Engine
    • C++
    • git, svn

Software engineer ( C++, Unreal Engine ) @ Mr.Fox and friends

Period: Sep 2018 - Present
Project: Fix This! - Ultimate project management plugin for UE4
Relevant links:: FixThis! UE4 plugin

MegaGrants

Unleash the power of the project management tools like Trello, Assembla, Jira in Unreal Engine! Create tickets from the plugin editor window, from comments in your blueprints, or visual todos created right in the level. Make new comments, complete tasks, assign members, labels, and due dates right in the Unreal editor.

  • Responsibilities on the project:
    • Built UE4 editor plugin for project management.
    • Integrated Trello, Assembla, and Jira services.
  • Used technologies:
    • Unreal Engine
    • C++
    • Adobe Photoshop

Software engineer ( C# Unity ) @ EA Chillingo / AboutFun

Period: May 2015 - Dec 2015, Contract (b2b)
Project: WarFriends, Mobile game (iOS, Android)
Relevant links: WarFriends

Multiplayer Mobile Game ( iOS )

  • Responsibilities on the project:
    • Shipped GUI features and backend tasks for WarFriends (iOS/Android).
  • Used technologies:
    • Unity
    • C#
    • Adobe Photoshop

Software engineer ( C++, Unreal Engine ) @ Cellense/Exponea

Period: Sep 2018 - Dec 2018, Contrct (b2b)
Project: Exponea analytics SDK for UE4
Relevant links: Cellense SDK, Cellense / Exponea

Unreal Engine plugin integrating Cellense / Exponea analytics SDK into C++ or Blueprints projects

  • Responsibilities on the project:
    • Built Unreal Engine plugin integrating analytics SDK (C++/Blueprints).
  • Used technologies:
    • Unreal Engine
    • C++
    • git

Founder, CEO, Software engineer ( C++, Unreal Engine ) @ Mr.Fox and friends

Period: Jan 2017 - Feb 2018
Project: AmblyoVR
Relevant links: N/A

AmblyoVR is a product ( VR therapy: PC Oculus, HTC Vive, Android ) designed for treating amblyopia, strabismus, and vergence disorder. The project was stopped due to copyright issues in the U.S.

  • Responsibilities on the project:
    • Created AmblyoVR (VR therapy app); implemented VR environment, treatment activities, and stereo rendering.
    • Built websocket-driven dashboard customization; optimized PC and mobile builds.
  • Used technologies:
    • Unreal Engine
    • C++, Python
    • Adobe Photoshop
    • git, svn

Senior Unity / Unreal / Games / XR developer @ Inloopx by AVAST

Period: Dec 2015 - Jul 2017, Contract (b2b)
Projects: Skoda Auto Mercedes Daimler, Sygic, Nestle, Slovak Telekom, Samsung, OPEC and more…
Relevant links: www.inloopx.com

  • Responsibilities on the project:
    • Built AR/VR prototypes and apps for clients including Skoda, Mercedes Daimler, Sygic, Nestle, Slovak Telekom, Samsung, and OPEC.
    • Supported presales estimates, interviews, and client communication.
  • Used technologies:
    • Unity, Unreal Engine
    • C++, C#, Objective C, json, php
    • git, svn
    • Microsoft Hololens, Samsung Gear VR, HTC Vive
    • iBeacons
    • Adobe Photoshop
    • Blender 3D

Software engineer ( C++, Unreal Engine ) @ Electrolux

Period: Dec 2017 - Feb 2018, Contract (b2b)
Project: Interactive VR presentation
Relevant links: N/A

Bring life and interactivity to a VR project - Kitchen

  • Responsibilities on the project:
    • Maintained and enhanced VR interactive presentations; implemented interactions and movement systems.
    • Used technologies:
      • Unreal Engine
      • C++ / Blueprints
      • svn
      • VR

Software engineer ( C++, Unreal Engine ) @ AEG

Period: Dec 2017 - Feb 2018, Contract (b2b)
Project: Interactive VR presentation
Relevant links: N/A

Bring life and interactivity to a VR project - House.

  • Responsibilities on the project:
    • Maintained and enhanced VR interactive presentations; implemented interactions and movement systems.
    • Used technologies:
      • Unreal Engine
      • C++ / Blueprints
      • svn
      • VR, Windows Mixed Reality

Software engineer ( C++, Unreal Engine ) @ Mr.Fox and friends

Period: Jan 2018
Project: Whats My Public IP
Relevant links: https://github.com/alexhajdu/WhatsMyPublicIP-ue4-plugin

Unreal Engine plugin helping programmers to obtain the public IP address.

  • Responsibilities on the project:
    • Built Unreal Engine utility plugin to fetch public IP.
  • Used technologies:
    • Unreal Engine
    • C++
    • json
    • svn, git

projects